Cover Image

Digital Sculpting with Mudbox
Essential Tools and Techniques for Artists


Mike de la Flor
Bridgette Mongeon

Price: USD 49.95
ISBN: 978-0-240-81203-8

Pub date: Mar 19, 2010
Pages: 336

This book belongs to the following Subject Areas:
Media Technology (Focal Press)
Graphics, Animation, Computer Games and New Media
Please Login
 
Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting.

This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work.

Artists will explore tried and true, traditional sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on.

Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for unique never-before-published guidance on how to successfully integrate digital sculpting into their workflow.

Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.



Contents
Essential Digital Sculpting Techniques with Mudbox

Dedication
Acknowledgements
Introduction

I. Sculpting Concepts
a. Proportions
b. Form
c. Anatomy
d. Gesture
e. Sculpting Techniques

II. Getting to Know Mudbox
a. Navigating the Interface
b. Using Mudbox Tools
c. Selection Tools
d. Understanding Cameras and Lights
e. Working with Sculpt Layers
f. Getting Started with 3D Brushes
g. Understanding Subdivision Levels
h. Setting Up for Digital Sculpting

III. Getting Started
a. Importing the Mesh
b. Optimizing
c. Setting up Subdivisions and Layers
d. Roughing in Shapes
e. Brushing in Details
f. Adding Surface Textures

IV. Sculpting a Character Bust

V. Detailing a Creature Character

VI. Sculpting a Maquette

VII. Texture Painting
a. UVs in Mudbox
b. Painting Creature Skin
c. Detailing the

VIII. Generating Displacements
a. Difference Maps
b. Bump Maps
c. Normal Maps
d. Preparing a Scene for Displacement
e. Applying Displacement Maps in 3ds max

IX. Rendering and Lighting
a. Rendering Basics
b. Interactive Rendering
c. Using Lights

X. Getting Your Sculpture Out of Mudbox
a. Preparing for 3D Printing
b. Sending Your Sculpture to a 3D Printer

XI. Casting a Mudbox Sculpture
a. Milling
b. Mold making
c. Casting

Appendix A: About the Companion DVD
Appendix B: Resources
Index


Related Links