Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting.
This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work.
Artists will explore tried and true, traditional sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on.
Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for unique never-before-published guidance on how to successfully integrate digital sculpting into their workflow.
Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.
Contents
Essential Digital Sculpting Techniques with Mudbox
Dedication Acknowledgements Introduction
I. Sculpting Concepts a. Proportions b. Form c. Anatomy d. Gesture e. Sculpting Techniques
II. Getting to Know Mudbox a. Navigating the Interface b. Using Mudbox Tools c. Selection Tools d. Understanding Cameras and Lights e. Working with Sculpt Layers f. Getting Started with 3D Brushes g. Understanding Subdivision Levels h. Setting Up for Digital Sculpting
III. Getting Started a. Importing the Mesh b. Optimizing c. Setting up Subdivisions and Layers d. Roughing in Shapes e. Brushing in Details f. Adding Surface Textures
IV. Sculpting a Character Bust
V. Detailing a Creature Character
VI. Sculpting a Maquette
VII. Texture Painting a. UVs in Mudbox b. Painting Creature Skin c. Detailing the
VIII. Generating Displacements a. Difference Maps b. Bump Maps c. Normal Maps d. Preparing a Scene for Displacement e. Applying Displacement Maps in 3ds max
IX. Rendering and Lighting a. Rendering Basics b. Interactive Rendering c. Using Lights
X. Getting Your Sculpture Out of Mudbox a. Preparing for 3D Printing b. Sending Your Sculpture to a 3D Printer
XI. Casting a Mudbox Sculpture a. Milling b. Mold making c. Casting
Appendix A: About the Companion DVD Appendix B: Resources Index
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