 |
|  |
|
 |
 |
 |
 |
 |
 |
|
 |
|
Key Features
- A very broad approach to user experience through its components-usability, usefulness, and emotional impact with special attention to lightweight methods such as rapid UX evaluation techniques and an agile UX development process
- Universal applicability of processes, principles, and guidelines-not just for GUIs and the Web, but for all kinds of interaction and devices: embodied interaction, mobile devices, ATMs, refrigerators, and elevator controls, and even highway signage
- Extensive design guidelines applied in the context of the various kinds of affordances necessary to support all aspects of interaction
- Real-world stories and contributions from accomplished UX practitioners
- A practical guide to best practices and established principles in UX
- A lifecycle template that can be instantiated and tailored to a given project, for a given type of system development, on a given budget
|
About the Book
This is a comprehensive and practical textbook on user experience design. Combining breadth, depth, theoretical contexts, and practical applications, this book takes a practitioner's process-and-practice approach, but grounds it in research and theory. The authors will guide readers through the UX lifecycle from process to design infrastructure, exploring steps and topics like conceptual design, design production, design thinking, prototyping, and agile UX methods. Students and practitioners will come away with knowledge and an understanding of how to create and refine interaction designs and ensure a quality user experience.
ANCILLARIES: This book features a dedicated website that hosts a number of blog entries and additional readings for many of the topics covered in the book. It also includes:
Instructor’s guide Lecture slides and image slides Sample Syllabus Project assignments Chapter exercises
Readership
usability practitioners, experienced practitioners, project managers, usability and user experience consultants, software engineers, programmers, software testers, graduate and senior undergraduatestudents in user experience-related courses
Quotes
This book is destined to become a primary reference for just about anyone involved in the development of interactive products of almost any kind. It addresses both the design process and design principles and goes beyond traditional usability to address all aspects of the user experience. The authors have distilled two careers’ worth of research, practice and teaching into a concise, practical and comprehensive guide for anyone involved in designing for the user experience of interactive products.- Deborah J. Mayhew, Deborah J. Mayhew & Associates
The UX Book covers the methods and guidelines for interaction design and evaluation that have been shown to be the most valuable to students and professionals. The students in my classes have been enthusiastic about the previous versions of this text that they used. This book will benefit anyone who wants to learn the right way to create high quality user experiences. Like good user interfaces, this text has been refined through multiple iterations and feedback with actual users (in this case, feedback from students and faculty who used earlier versions of the book in classes), and this is evident in the final result.-- Brad A. Myers, Professor, Human-Computer Interaction Institute, School of Computer Science, Carnegie Mellon University
The UX Book takes on a big challenge: a comprehensive overview of what it takes to design great user experiences. Hartson and Pyla combine theory with practical techniques: you leave the book knowing not just what to do, but why it's important.-Whitney Quesenbery, WQusability, author, Global UX: Design and research in a connected world
"This textbook on front end computer programming provides designers and programmers with practical information on the design of user interfaces that definitively enhance the user experience (UX). Topics discussed include general principles of UX design; contextual analysis; constructing design-informing models; UX goals, metrics, and targets; rapid evaluation methods; UX methods for agile development processes; and integration with general software engineering. Chapters include clear objectives, color illustrations, case studies, interviews with practitioners, and chapter exercises."--Reference and Research Book News, Inc.
Content View Table of Contents
|
|
|
|
|
|